Press release

Announcement for HexaScape: Cyber Defense | Hexgrid Strategy

It's official: The next game from our indie studio Clockwork Origins will be HexaScape: Cyber Defense! It is a turn-based strategy game set in cyberspace where players try to expand the sphere of influence of their cyber core. The gameplay is an innovative blend of hexgrid world-building and classic tower defense gameplay, where you must stop invading computer viruses.
 

There are several inspirations for HexaScape: There are elements of the board game classic Carcassonne, the cozy puzzler Dorfromantik, and the tower defense gem Rogue Tower. However, the genre mix and the innovative spawn mechanism of the viruses are absolutely unique to HexaScape.


Along with the announcement, a demo of the game will be released on Steam, showcasing our vision of the game with both pre-built scenarios and the freedom of customization. Over the next few months, we will be adding a lot more content and features to this basic framework.


Game Designer Sebastian Frenzel about the history of HexaScape: "When I was younger, I played the board game Carcassonne to excess. The combination of building a coherent map while trying to defend your influence against others was the main inspiration for the idea behind HexaScape. Obviously, the first prototype of the game was on paper."
 
 
We would appreciate coverage and inclusion in your release lists. You can find press texts, developer quotes and downloads on our website:

 
Key Facts:


- Genre: Turn-Based Strategy / Puzzler / Tower Defense
- Scope: Story campaign, procedurally generated endless mode, map editor
- Early Access release: May 23rd, 2024
- Full version release: Q1 2025
- Platforms: Steam and Epic (Windows, Mac, Linux), PlayStation 4, PlayStation 5, Xbox Series X|S, Xbox One

 
 
About Clockwork Origins

The beginnings of Clockwork Origins GmbH date back to 2005, when Daniel Bonrath founded a modification team for the role-playing game Gothic II. We used our time as a modification team to experiment with completely different game mechanics as well as graphical and musical approaches, from comic style to medieval fantasy.

We have kept this experimentation alive when we officially founded Clockwork Origins in April 2018. With each project, we aim to learn new aspects of game development, gain knowledge, and refine our production processes.


With four video games developed in-house, our expertise includes all phases of project management, programming, game design, graphics, music, sound and voice acting, as well as marketing and distribution of video games. We already have experience in classic tower defense games (Elemental War series), innovative tower defense genre mixes (CyberTD), and procedurally generated content (Tri6: Infinite).


Learn more about Clockwork Origins on the studio's homepage.