There are several inspirations for HexaScape: There are elements of the board game classic Carcassonne, the cozy puzzler Dorfromantik, and the tower defense gem Rogue Tower. However, the genre mix and the innovative spawn mechanism of the viruses are absolutely unique to HexaScape.
Along with the announcement, a demo of the game will be released on Steam, showcasing our vision of the game with both pre-built scenarios and the freedom of customization. Over the next few months, we will be adding a lot more content and features to this basic framework.
Game Designer Sebastian Frenzel about the history of HexaScape: "When I was younger, I played the board game Carcassonne to excess. The combination of building a coherent map while trying to defend your influence against others was the main inspiration for the idea behind HexaScape. Obviously, the first prototype of the game was on paper."
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Key Facts:
- Genre: Turn-Based Strategy / Puzzler / Tower Defense
- Scope: Story campaign, procedurally generated endless mode, map editor
- Early Access release: May 23rd, 2024
- Full version release: Q1 2025
- Platforms: Steam and Epic (Windows, Mac, Linux), PlayStation 4, PlayStation 5, Xbox Series X|S, Xbox One
- Genre: Turn-Based Strategy / Puzzler / Tower Defense
- Scope: Story campaign, procedurally generated endless mode, map editor
- Early Access release: May 23rd, 2024
- Full version release: Q1 2025
- Platforms: Steam and Epic (Windows, Mac, Linux), PlayStation 4, PlayStation 5, Xbox Series X|S, Xbox One
About Clockwork Origins
The beginnings of Clockwork Origins GmbH date back to 2005, when Daniel Bonrath founded a modification team for the role-playing game Gothic II. We used our time as a modification team to experiment with completely different game mechanics as well as graphical and musical approaches, from comic style to medieval fantasy.
We have kept this experimentation alive when we officially founded Clockwork Origins in April 2018. With each project, we aim to learn new aspects of game development, gain knowledge, and refine our production processes.
With four video games developed in-house, our expertise includes all phases of project management, programming, game design, graphics, music, sound and voice acting, as well as marketing and distribution of video games. We already have experience in classic tower defense games (Elemental War series), innovative tower defense genre mixes (CyberTD), and procedurally generated content (Tri6: Infinite).
Learn more about Clockwork Origins on the studio's homepage.
The beginnings of Clockwork Origins GmbH date back to 2005, when Daniel Bonrath founded a modification team for the role-playing game Gothic II. We used our time as a modification team to experiment with completely different game mechanics as well as graphical and musical approaches, from comic style to medieval fantasy.
We have kept this experimentation alive when we officially founded Clockwork Origins in April 2018. With each project, we aim to learn new aspects of game development, gain knowledge, and refine our production processes.
With four video games developed in-house, our expertise includes all phases of project management, programming, game design, graphics, music, sound and voice acting, as well as marketing and distribution of video games. We already have experience in classic tower defense games (Elemental War series), innovative tower defense genre mixes (CyberTD), and procedurally generated content (Tri6: Infinite).
Learn more about Clockwork Origins on the studio's homepage.