Santa Monica, Calif. – Feb. 12, 2024 – thatgamecompany invites fans of the award-winning studio’s globally renowned social adventure game Sky: Children of the Light to experience an extraordinary visual odyssey with the upcoming release of “The Art of Sky”, a beautifully curated art book featuring over 250 pages of thatgamecompany’s trademark artistic excellence. The bewitching art book, now available for pre-order, compiles concept art illustrations spanning the game’s earliest days, heartfelt behind-the-scenes commentary, and never-before-seen imagery in a beautifully crafted, timeless first-edition hardcover volume perfect for devoted players and collectors alike.
Preview photos can be seen here: https://wonacott.egnyte.com/fl/aulEYPAbJG
“Sky’s journey from humble beginnings resonates deeply with me – to see it reflected in ‘The Art of Sky’ is an honor,” said Jenova Chen, CEO and Creative Director of thatgamecompany. “Our characters and worlds – created by the esteemed team of designers here at thatgamecompany – are the beating heart of our success. As we celebrate Sky’s fifth anniversary, this art book stands as a tribute to our collective passion for beauty in all its forms, human connection and innovation.”
Sky: Children of the Light is beloved for its beautifully animated landscapes, touching storytelling, and the lasting bonds the game facilitates between players around the world. The art book is destined to bring fans into the magical world of Sky, with features such as:
- Early Prototypes – Go behind the scenes and discover more than a dozen different Sky child prototypes, early sketches of Sky’s social hub Aviary, and fantastic never-before-seen creatures.
- Rich History and Lore – Each section of “The Art of Sky” contains fascinating descriptions and backstories woven into Sky’s realms and details the extensive creative processes behind each decision made by thatgamecompany’s art team.
- Premium Design – Copies of “The Art of Sky” are printed on premium paper and come individually numbered for authenticity.
- Fan Art – Sky’s dedicated fanbase makes the community what it is, and “The Art of Sky” features a beautiful epilogue containing some of the pieces shared over the years by fans around the world.
- Pre-order Bonuses – Pre-ordering “The Art of Sky” grants bonus gifts of eight enchanting Sky postcards and three classic Sky posters while supplies last.
STAR Feature Bonus
Expanding players’ journey within Sky even further, a special STAR chip is embedded in every copy, which can be scanned on Nintendo Switch or compatible iOS and Android devices to obtain an in-game book. Placing and interacting with the book in Sky: Children of the Light cues a special cutscene with evocative visuals that grants a look inside the technical art that went into building the game’s whimsical lands.
“One of my first book contracts was for ‘The Art of Journey’,” said Cecil Kim, Studio Art Director of Sky. “Working on that book cemented my desire to become a designer at thatgamecompany, a studio with a strong artistic and creative vision. To see Sky receive the same honor is a satisfying full-circle moment.”
“The Art of Sky” can be pre-ordered until April 22 for $125 USD on thatskyshop.com and more information can be found on Sky’s official blog. The anticipated book will release later this year.
Sky: Children of the Light can be enjoyed on Nintendo Switch, PlayStation 4/5 and mobile devices, and can be wish listed and demoed now on Steam. Fans can follow @thatskygame on Twitter, Instagram, TikTok, Facebook, join its Discord community or follow @thatgamecompany on Twitch to stay informed on Sky: Children of the Light updates.
About thatgamecompany
thatgamecompany is committed to developing broadly accessible, artistic, emotional and enriching experiences, including award-winning titles Flow, Flower, Journey and Sky: Children of the Light. Their work has been honored by programs such as 2022’s Peabody Awards, and is exhibited in galleries and exhibitions across the globe, including an induction into the Smithsonian’s permanent collection. Its hope is to expand the range of emotional experiences possible in video games, so that it can be enjoyed and loved by people of all ages, cultures and backgrounds.
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Press Contacts for thatgamecompany
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