Pressemitteilung

Lead Five Flawed Prisoners on a Daring Escape in the Tactical Stealth Adventure, The Stone of Madness, Now Available on PC and Console Platforms

Publisher Tripwire Presents Releases the Latest Creation from Acclaimed Developer, The Game Kitchen, on PC, PlayStation®5, Xbox Series X|S, and Nintendo Switch™

ROSWELL, Ga. – Jan. 28, 2025 – Tripwire Presents, the publishing division of Tripwire Interactive that focuses on releasing great games from other independent studios, today released The Stone of Madness, the new tactical stealth-adventure title created by The Game Kitchen, acclaimed developers of Blasphemous and Blasphemous 2. The title is currently available digitally on Windows PC via Steam (officially Steam Deck Verified), Epic Games Store and GOG, PlayStation®5, Xbox Series X|S, and Nintendo Switch™ for a MSRP of $29.99 for the Standard edition and $34.99 for the Special edition, which includes a digital copy of the game, digital artbook with over 60 pages of gorgeous art, and the digital official soundtrack (OST) featuring 24 songs.
 
The Stone of Madness is a tactical stealth adventure game set in a Spanish madhouse in the late 18th century, presented with gorgeous hand-crafted, period-inspired artwork. Located in the Pyrenees, a timeworn Jesuit monastery is home both to a madhouse and an inquisitorial prison; five mysterious characters have been imprisoned between its walls under different pretenses. Plagued by cruel punishment, madness, and despair, they will soon devise a plan to escape this place and its evil inhabitants, relying on each other to face their deepest fears. Learn the strengths and phobias of each character, prepare the perfect plan, and try to help all five inmates escape their confinement with their lives, and sanity, intact.
 

"When I began working on The Stone of Madness, I quickly realized it would be the most complex project I had ever been a part of," said Ana Trujillo Ruiz, Producer at The Game Kitchen. "The Stone of Madness is a pretty different game. The team pays a lot of attention to detail, and there are a lot of systems and interactions in place that constantly surprise you as you play. It feels unique, like its own kind of beast. Collaborating with Tripwire Presents' team made the process significantly smoother, they really helped us bring our vision to life."


Watch The Stone of Madness Launch Trailer on YouTube

"Tripwire Presents wants to thank our wonderful partners at The Game Kitchen for their hard work in cooking up this delightfully twisted tale of five mismatched inmates at a monastery turned insane asylum,” said Bryan West, Publishing Director at Tripwire Presents. “Together we are incredibly proud to bring The Stone of Madness to gamers across the world and feel confident that players will feel the same attachment to these uniquely flawed characters as we do."
 

The Stone of Madness key features include:
Escape the Monastery: Control all five characters independently to aid in their escape, taking care to preserve each member's sanity as much as possible. As they explore the corridors and rooms of the monastery they may discover useful tools or clues to aid their escape. They must avoid detection at all times, the Inquisition is not known for their mercy.
 
Manage the Madness: Each character carries their own unique traumas and phobias contributing to their own respective madness. Managing their mental health will be crucial to their escape, using a system of character progression and regression. Failing to maintain a character's sanity can trigger new negative traits including paranoia, dementia, or bouts of violence.
 
Discover the Secrets Within: Choose between two different escape plans, with each campaign featuring unique stories, objectives, and surprises. These plans will play out through a day and night cycle separating daytime actions and nighttime preparations, giving the prisoners time to rest and recover. Most actions will be best performed during daytime, even with the Inquisition’s presence, however the darkness of night offers unique opportunities, and risks. There is a reason most inmates rarely venture out after dark.
 
Experience Stunning, Hand-painted Art Style: The visuals in The Stone of Madness have been lovingly hand-painted and animated, drawing heavy inspiration from 18th-century artist Francisco De Goya. An isometric perspective allows players to explore scenes and observe minute details as if they’re adventuring through a Goya painting brought to life.
 
Developed by The Game Kitchen and published by Tripwire Presents, The Stone of Madness launched on Windows PC via Steam (officially Steam Deck Verified), Epic Games Store and GOG, PS5™, Xbox Series X|S and the Nintendo Switch™ on Jan. 28, 2025. Find out more about The Stone of Madness on the official website, follow the game on X, BlueSky, Facebook, and join the discussion on Discord. This game has been rated M for Mature by the ESRB and PEGI18.
 
For more information on The Game Kitchen, visit their official website and follow them on X, BlueSky, Facebook, and LinkedIn.
 
To learn more about Tripwire Interactive please visit their official website and follow them on X, Facebook, Instagram, TikTok and YouTube.
 
About The Game Kitchen
Founded in 2010, The Game Kitchen is an independent game studio based in Seville, Spain. Their motto is "we make meaningful indie games".
They are well known for both their horror point-and-click adventure The Last Door (2013) and more recently for their best-selling indie game Blasphemous (2019), and the sequel Blasphemous 2 (2023). They are currently developing Stone of Madness for PC, PlayStation®5, Xbox Series X|S, and Nintendo Switch™.
 
About Tripwire Interactive
Formed in 2005 as a humble independent developer founded by gamers who found success in the video game modding community, Tripwire Interactive has developed and self-published multiple critically acclaimed titles in the wildly popular Killing Floor and Rising Storm franchises, which have collectively sold over 30 million units to date. The studio’s last internal project, Maneater, broke new ground in the popular action RPG genre and tasked players with taking on the role of a deadly shark with the uncanny ability to evolve as it feeds. Since its release in 2020 Maneater has sold over 14 million units worldwide across all platforms.
 
Since then, Tripwire Interactive has expanded its business with the publishing division, Tripwire Presents, turning its experience and resources to include publishing titles spanning multiple platforms and genres from other talented independent studios. Tripwire Presents aims to help like-minded independent studios bring their titles to market, including Chivalry 2 developed by Torn Banner Studios, Espire 1: VR Operative and Espire 2 developed by Digital Lode, DECEIVE INC. developed by Sweet Bandits Studios, Road Redemption developed by EQ Games and Pixel Dash Studios, and Rogue Waters developed by Ice Code Games. Tripwire Presents continues to grow their portfolio, and are always on the lookout for the next great team and game. Inquiries and pitches can be directed to publishing@tripwireinteractive.com, or submitted through their publishing application form. Tripwire Interactive is a standalone entity within the Embracer Group.
 
All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.
 

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