DEVELOPED BY Z33 GAMES (ZORGO 33) | Alekss Ozoliņš
Explore the unconventional city of Rywadorium! Explore the unique regions of the city and pretend you're a regular citizen with no illegal intentions.
Prepare to enter people's homes without permission and immerse yourself into a role of a thief in a unique setting of atomic 60s fiction, at this usual day at 'work'.
This game can be perceived as a thief simulator, a stealth game, an adventure/exploration game, a puzzle game, or, perhaps, a dose of comedy! Or as a simple RPG.
Almost everything is possible in the world of We Heist Too, you just have to earn it, or use any oppurtunities for the right amount of resources and persistance! Want to fly with a glider? Sure, just buy it! Or request it as your main equipment from the black market.
Want to annoy people and be rude? Sure, just hope the police and genius robots won't be on your tail after someone's ego is hurt.
Everything you see might be of use to you, many things in We Heist Too are interactable. Though, some things work AGAINST you, and some might work FOR you, who knows really? But in any case - it's important to explore your surroundings, it will likely help you a lot.
You are the one to decide how you operate, you decide how you talk to citizens and if you need their help, you also decide whether you use your intelligence to solve tasks and rob a home without ever being seen, or your bravery to ram trough it all - guns blazing.
Remember, you ARE a thief here, getting caught will have a set of consequences and might put your freedom at risk.
Visit shops, gas stations, workshops and find anything that can be of help to you, to be as effective and powerful as possible... and yes, that would come at a price, but i am sure that won't be a problem for you, who works in such a prestige job, right?
And don't forget to talk with your partner in crime - Bernard Maidenhoff, he has some knowledge to throw at you... at days he doesn't feel like being stingy or nitpicky of you ha-ha!
Just don't forget to use everything you have and can get to become a successful thief and make a fortune that will leave you bathing in gold.
Good luck!
The core focus of my game is the sandbox, open world, stealth gameplay with inspirations from games (which i also played in the past) like robbery bob or hello neighbor. The gameplay strives to put you in various criminal roles and playstyles. And so, while the main goal is simple - to rob a certain amount of valuables from various people and their houses, there's plenty of ways to do it, and there's no quest markers telling you what to do, which leaves room for creativity and problem-solving (for example, what to use for getting inside a house? a hammer to break a window, and how risky would that be? a key to a lock? a lockpick? or perhaps there is some way to climb inside without any tools?) A big focus is also on the artstyle of the game, which takes inspiration from games like atomic heart, bioshock, we happy few, along with my own interpretation of american 60s and dream-like future tech.
We Heist Too on Steam (steampowered.com)