"This is a landmark year for the Games for Change Festival, and our Awards are no different," said G4C President Susanna Pollack. "With almost 340 submissions from over 37 countries and the increasing prominence of XR titles, we can really see the dynamic, diverse, and innovative growth of the games for good space. We are excited to honor these creative and ground-breaking developers and projects that push the boundaries of gaming and immersive media and use them as a force for good in the world."
The 2023 Games for Change Award finalists include:
Most Innovative Game - Recognizes games released in the past year across platforms that embrace experimentation and novel creative expression to pave new ways for the medium.
- Terra Nil - Free Lives
- Body of Mine VR - Cameron Kostopoulos
- Kristine is Not Well - Seeyam Quine
- Phanthom AR - PlayBionic
Best Learning Game - Recognizes games released in the past year across platforms that offer meaningful engagement around learning objectives and successfully balance educational objectives with fun, engaging gameplay.
- Sago Mini First Words - Sago Sago Inc. & Otsimo
- Teach Your Monster Number Skills -Teach Your Monster
- RoboCo - Filament Games
- Go Nisha Go - Howard Delafield International, LLP
Best Student Game - Recognizes games developed by college and university students over the past year that successfully address timely challenges affecting society and individuals.
- Wing Wor - AmaVR
- (val)iant: or, val's guide to having a broken vag - Cactus Games
- Identity Crisis - Ammaarah Noormohamed
- Who's Lila? - Garage Heathen
Best Civics Game - Recognizes games that inspire responsible citizenship and engagement by bridging gaps between communities and shedding light on the most pressing social issues of our time.
- Spuren auf Papier - Paper Traces - Playing History in collaboration with the Wehnen Memorial Site
- The Mystery Of Sary-Kol - Scafander Games
- Cat Park - Tilt
- Common'hood - Plethora Project
Best XR for Change Experience - Recognizes exemplary virtual, augmented, or mixed reality experiences designed to foster meaningful change within current social issues.
- Body of Mine VR - Cameron Kostopoulos
- Kristine is Not Well - Seeyam Quine
- Phanthom AR - PlayBionic
- Please, Believe Me - Emblematic Group
Best Narrative Game - Recognizes games that use character, narrative, and interactivity to tell thematic and powerful stories about social impact causes.
- Gerda: A Flame In Winter - Bird Island (ex-PortaPlay)
- Endling - Extinction is Forever - Herobeat Studios
- South of the Circle - State of Play
- Valiant Hearts: Coming Home - Ubisoft
Best Health Game - Recognizes games that promote exceptionally positive health and wellness outcomes in the players/patients that use them.
- First Resort - BehaVR
- Phanthom AR - PlayBionic
- Kinder World - Lumi Interactive
- Luna's Light - ImpactVR
Most Significant Impact - Recognizes games that raise awareness and/or foster meaningful change within prevailing and present social issues.
- Gerda: A Flame In Winter - Bird Island (ex-PortaPlay)
- Endling - Extinction is Forever - Herobeat Studios
- Go Nisha Go - Howard Delafield International, LLP
- Space for the Unbound - Mojiken Studio
Best Gameplay - Recognizes games designed with highly compelling and polished mechanics that reinforce the intended impact of the game through engaging gameplay.
- The Wandering Village - Stray Fawn Studio
- I Was a Teenage Exocolonist - Northway Games
- SEASON: A letter to the future - Scavengers Studio
- Beecarbonize - Charles Games
People’s Choice Award
Games nominated in the Best Gameplay, Most Innovative, Most Significant Impact, Best Health, Best Narrative, Best Civics, and Best Learning Game categories are eligible for the “G4C People’s Choice” Award, which is awarded based on online votes from fans. Voting for the People’s Choice Award will open to the public in the coming weeks.
Regular-priced tickets for the Festival can be purchased on the Games for Change Festival website until July 5. Members of the press can apply for a free press pass here.
About Games For Change
Since 2004, Games For Change (G4C) has empowered game creators and innovators to drive real-world change — using games and immersive media to help people learn, improve their communities, and make the world a better place. G4C partners with technology and gaming companies, nonprofits, foundations, and government agencies to run world-class events, public arcades, design challenges, and youth programs. G4C supports a global community of game developers working on using games to tackle real-world challenges, from humanitarian conflicts to climate change and education.###