プレスリリース

​​​​​​​I AM THE GOD OF HELLFIRE - CHOOSE YOUR VALKYRIE AND SLAY TO THE BEAT

Rhythm FPS BPM: Bullets Per Minute out TODAY on PS4 and Xbox One

Out Now Trailer - https://www.youtube.com/watch?v=pj127gmey60 
Review Code Request -
https://requestkey.net/rlqfy7 

 

Derby, UK - 5th October 2021: Xbox and PlayStation players rejoice, the time is upon you to jump, shoot, dodge and reload to a beat of an epic rock soundtrack as you slay waste to hordes of demons in Playtonic Friends & Awe Interactive’s pulse pounding rhythm FPS BPM: Bullets Per Minute out now on Xbox One & PS4 (playable on Xbox Series S/X and PlayStation 5).

Winning praise from critics and plaudits from gamers upon its original PC release, Screen Rant described it as “engaging and addictive enough to make most titles out right now blush”.

Console players can enjoy a slew of new content added since the original launch a little over a year ago - 
five brand new characters that let you play in a new unique way, three new weapons to increase the tempo, a brand new chapter with its own unique enemies, two new difficulties, and a mixture of brand new items, achievements, and tweaks.

BPM: Bullets Per Minute Console features:
Playable up to 4k @ 60fps on PS5 and Xbox Series X/S

Shoot, jump and dodge to the beat while battling hordes of enemies

Fight powerful bosses in challenging boss battles that will push you to the edge
Explore randomly generated dungeons
Choose from 10 different characters with unique strengths and weaknesses
Wield a powerful arsenal of weapons, all with different behaviour for firing and reloading to the beat of the soundtrack
Battle a diverse array of enemies, each with unique rhythmic behaviours
Get overpowered and fire shotgun rockets while flying through the air
Utilise abilities that radically alter the way you play the game, from teleport to freezing bolts

Equip over 60 items that buff your character in unique and interesting ways
Experience an epic rock opera soundtrack
Challenge modes for extra gameplay


BPM: Bullets Per Minute is out now on PlayStation 4 and Xbox One (playable up to 4k @ 60fps on next gen consoles) - media and content creators can register to receive review code HERE

Follow us: 
Playtonic Friends Twitter: @PTonicFriends
Playtonic Twitter: @PlaytonicGames

www.playtonicgames.com

For Media Enquiries please contact:
Stefano Petrullo - Renaissance PR
stefano@renaissancepr.biz +44 (0) 7828 692 315

Greg Jones - RenaissancePR
greg@renaissancepr.biz +44 (0) 7867 788 079


Content Creators please contact:
Candice Shane
candice@renaissancepr.biz

Matthew Taylor
matthew@renaissancepr.biz


 - ENDS -

About Playtonic Friends
Playtonic Friends is the new publishing label from independent video game developer Playtonic. Founded by the creative talent behind some of the most popular platform games of the past (including Donkey Kong Country and Banjo-Kazooie), Playtonic’s aim is to bring fun games that everyone loves to play to new and old audiences alike across multiple platforms!

The core team of veterans mixed with fresh, youthful talent has collectively notched up hundreds of years of video game development. The studio’s first release as Playtonic was Yooka-Laylee, launched in April 2017, and funded as a result of Europe's biggest video game Kickstarter! Playtonic is based in the heart of the Midlands in the UK near Burton upon Trent, within easy commuting distance of larger cities such as Derby, Nottingham, Leicester and Birmingham.


About Awe Interactive:
Awe Interactive was founded by David Jones in 2019 to make awe-inspiring games. David was joined by Josh Sullivan, Nathan Knight and Sam Houghton shortly after. We believe our calling is to make the best possible experiences for players like ourselves. We strive to create things that we and our players love. We feel that our calling is to create the next generation of great and ambitious games.