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Among Us Crossover Arrives For Space Warlord Organ Trading Simulator

El Paso, Texas - July 25th, 2022 - Among Us comes to the universe of Space Warlord Organ Trading Simulator in a new crossover now available on Xbox, Nintendo Switch, and PC platforms!

 

Space Warlord Organ Trading Simulator is a story-centric market simulator about making a profit from body parts in a strange and evolving universe of clients. Monitor market trends, fulfill client requests, and help a race of hyper-intelligent dogs build a joy-spreading mecha... It’s all in a day’s work for an interstellar organ broker.

 

The BEAN BONE update, launching on all platforms today, adds a new organ to Space Warlord Organ Trading Simulator's economic miasma courtesy of a collaboration with Innersloth. The Bean Bone is a highly-desired and deeply expensive trade good, with clearly tragic origins. Additionally, the update features a new client type in the form of the Interstellar Influencer, and a sizable collection of new quests that further expand the game's unique take on market-based depravity. All depictions of short-sighted market-based depravity that mirror the actions of entities living or dead are purely coincidental, and not born from a deep, spiraling rage.

 

Further upcoming post-launch updates are planned, including crossover content from the universes of games such as Inscryption, and Bugsnax. A physical release via Serenity Forge is also scheduled for Fall 2022.

 

Media Contact:
Strange Scaffold Marketing Entity

press@strangescaffold.com


About Strange Scaffold

Strange Scaffold is the development label of Xalavier Nelson Jr., who you might know from his work as a leading developer on An Airport for Aliens Currently Run by Dogs, Space Warlord Organ Trading Simulator, Hypnospace Outlaw, SkateBIRD, or dozens of other critically-acclaimed projects. Strange Scaffold is also developing El Paso, Elsewhere, the highly anticipated throwback supernatural third-person neo-noir shooter.

 

About Innersloth

Innersloth is a small indie studio mainly based out of Washington, USA. Created in 2015, we worked part time on several unreleased games (we do not talk about “Poop Week”) until finally going full-time indie in late 2018 for Among Us. Other games we’ve worked on include Dig2China and The Henry Stickmin Collection.