Hey adventurers! Last week, we introduced you to the Larvae, the new enemy in the Caves of Despair within The Book of Aaru. Remember? Those slimy critters that spit acid and explode? Yeah, those ones!
Today, we're diving straight into the editor to show you how a Larva is actually made. No magic tricks, just hard work and a ton of pixels! This process is part of what makes our roguelite experience so unique.
See, it's not just slapping pixels together, right? Every detail has its purpose, everything is carefully thought out. We designed the Larvae to add a new layer of challenge to our procedurally generated dungeons with handcrafted traps, forcing you to adapt your dynamic dual-wielding combat and combo attacks.
Don't forget, we are building strategic and dynamic boss fights and labyrinths filled with traps and dynamic combat arenas. We want you to enjoy every moment of your adventure in an alternate 1926 Egypt with the mysterious tale of Emily Sands.
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