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Creator of Kojima’s 2014 GOTY Debuts New Stealth Action Title “Sleight of Hand” in Today’s Xbox Partner Preview

FRAMED creator Joshua Boggs debuts RiffRiff Games’ hard-boiled occult stealth title

WELLINGTON, New Zealand – Mar. 6, 2024 – Sleight of Hand, the third-person card-slinging occult noir stealth sim from the powerhouse team at RiffRaff Games (helmed by Joshua Boggs, creator of multi-award-winning noir puzzle game FRAMED), infiltrates the rain-slicked streets of Steeple City as a day one Game Pass launch for Xbox Series X|S and Windows PC (also available via Steam) in 2025, as unveiled in today’s Xbox Partner Preview.

Step into the gumshoes of Lady Luck (voiced by Debi Mae West, Metal Gear Solid’s Meryl Silverburgh), a revered former occult detective fated to return for one final job: taking down her former Coven. Her departure was less than amicable; last time, she lost her left hand. Too tired to fight fate any longer, and with more overdue bills than bucks to her name, Lady Luck strikes out to Steeple City with cursed deck in hand, ready to track down everyone from her past life.

Slink through a hard-boiled city rife with taboo, where knowledge of ritual magic and possession of cursed artifacts separate the haves and the have-nots. Wield Lady Luck’s cursed cards to cast a smoke-based menagerie of magic. Navigate around patrolling ruffians by Evaporating into smoke. Faced with a group of huddled-up goons? Even the odds by intertwining their fates with the Chain Smoker card — now any cards cast affect them all at once. Snuff them out with a lethal card, or choose an affliction to help Lady Luck sneak right past.

Silently take out enemies using powerful card and state combos. Inaccessible guard causing problems with a spotlight? Take him out by marking his position with a Hex card, which tags any target within line of sight. Once Hexed, other cards combo with this state, like Peekaboo, which teleports the player behind any Hexed target in view. While lurking behind the unsuspecting goon, you don't need a card to know a silent takedown is the next play to get through.

Upgrade the deck and assemble the perfect hand for each highly replayable level, all built to encourage experimentation. Stick to subterfuge with Glimpse to see enemies behind walls and blind them with Ignorance to slip by undetected. Become a wickeder witch by taking out guards in one shot with Hand Cannon. 

Discover hidden passwords to access secret pathways through speakeasies and interrogate former friends of Lady Luck’s ex-coven to settle "old debts." Gain new powers, intel, and cards to bring the coven leader in. Just hope the cards pulled come out in Lady Luck’s favor. 

“Making this game has been a long-time dream of mine. It combines my love of Kojima's brilliant pioneering work in Tactical Espionage Action with Metal Gear Solid and my obsessive desire to push the envelope in making new gameplay experiences,” said Joshua Boggs, CEO and Game Director at RiffRaff Games. “In typical ‘me fashion’ (as the team here would say), I've sought to turn the genre on its head with a healthy dose of innovative card play. It's been a hard road, honestly the hardest project I've worked on, but I am so honoured to walk side by side with this team as we push the stealth action genre in a brand new direction.”

Sleight of Hand will launch on Xbox Series X|S and PC via Xbox Game Pass and Steam in 2025. For more information, check out the game’s Steam page, follow RiffRaff Games on XInstagram, and Facebook, and visit the game’s official website

Media Assets

Streaming Trailer

Press Kit (Screenshots, GIFs, Logos, Trailer)

About RiffRaff Games

RiffRaff Games is a Wellington-based game studio with a mission to craft games that become new genres. After his work on FRAMED, Joshua Boggs founded RiffRaff Games to continue the noble pursuit of seeking out and crafting new gameplay experiences. Almost 10 years after FRAMED, Sleight of Hand is his biggest swing at creating something never seen before, inspired by his love of Hideo Kojima, Metal Gear Solid, and hard-boiled noir. 

Josh is joined by a highly experienced and even more talented crew at RiffRaff who has previously worked with companies like Arkane, Sony Santa Monica, Eidos, Activision, Square Enix, Electronic Arts, PikPok, A44, Magic Leap and include former credits working on Dishonored, Shadow of the Tomb Raider, Rise of the Tomb Raider, God of War, God of War: Ragnarok, Call of Duty, Ashen, Flintlock, and more.

Media Contacts

Carter Dotson / Kaylah Humphrey / Yunah Smirnov / Zack Furniss

Stride PR for RiffRaff Games

carter@stridepr.com / kaylah@stridepr.com / yunah@stridepr.com / zack@stridepr.com