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Nebelmer : Reveal of the trailer and Steam page of an upcoming exploration game.

Nebelmer is a game developed by Brume Studio, a group of Belgian master’s degree students in video games who wanted to turn their graduation project into a real game. In Nebelmer, you play as a young boy named Ixe, who lives in a village on top of a mountain surrounded by a dense fog. With the help of his grandma, he begins exploring the world beyond the mist. The player will use various movement skills to solve platforming challenges and explore the world.

 

10, August 2024 - Brume Studio releases the Steam page and the first trailer of Nebelmer. An upcoming wholesome exploration game where the player will explore a tiny open world hidden behind a mist.

 

An exploration game based on movements skills

 

Nebelmer is a dynamic exploration game set in a mini-open world, based on movement and the understanding of environmental features. We take on the role of “Ixe”, a young boy who, encouraged by Grandma's stories, decides to leave his village to discover the world, where he will uncover the truths behind the villagers' myths. Exploration is at the heart of Nebelmer, and this is reflected in both the narrative and the gameplay. The aim is to give players a real sense of discovering a world they don't know, and to encourage them to take the time to explore the entire map. All this takes place in a peaceful, pressure-free atmosphere, inviting the player to contemplate.

 

A student game becoming a real game

 

Brume Studio is made up of eight students from the Haute École Albert Jacquard in Namur, Belgium. They are currently working on the release of Nebelmer in early 2025 after winning the HEAJ prize for best student game. During their studies, they were invited to take part in a number of events in the Belgian and international video game ecosystem. Nebelmer was presented at :

 

And is intended to :

We have no publisher or investor for the development of our game, Nebelmer. It is solely the result of our hard work and dedication. From the beginning of this student project, we have been committed to turning it into a real game, and that is exactly what is happening now.” Jérôme Dacremont, Producer