Headware Games has now updated its survival horror short story Hollowbody, to include a much requested feature - a fully functioning Third Person Mode.
Players can now switch between ‘Classic’ fixed camera mode, and the new ‘Modern’ third person iteration at will from the in-game Options menu. You can check out the new mode in action in the following video…
Hollowbody now has a THIRD PERSON MODE!
https://www.youtube.com/watch?v=xPibHLlrf34
Alongside the new camera system, the update brings with it a bunch of optimisations, improvements and balances. The full patch notes can be found below.
Hollowbody Patch 9 Notes
- Added Third Person Camera
- Added controller rumble support
- Added unique camera transitions for Third Person Mode
- Added camera zoom via aim button for Third Person Mode
- Improved camera transitions for First Person Mode
- Improved lock-on targeting in First Person Mode
- Improved enemy AI and player detection for all enemy types
- Increased Lurker movement speed and detection radius
- Improved navigation and attack logic for Hound enemy type
- Reduced core revolver ammo pickup from 6 bullets to 4
- Replaced second melee animation when using Makeshift Axe
- Reduced enemy collision size when colliding with player, mitigating instances of enemies blocking player in tight corridors
- Character Controller rotation moved to fixed update in tank controls and camera relative controls, mitigating stutter when turning
- Improved character movement and turning when using Classic (camera relative) controls
- Removed targeting reticule when playing in first or third person mode
- Removed delay and animation before restoring player control when using Repair Spray
- Fixed persistent issue with run toggle unreliability
- Adjusted trigger for nightmare sequence in Sewers
- Fixed issue with cursor appearing when using keyboard or controller in menus
- Locked mouse pointer to screen centre when game window is focussed
- Various visual fixes and modifications to accommodate Third and First Person modes
- Fixed issue with black image for autosave graphic in Sewers
- Removed red overlay for save game thumbnail screenshots
- Removed motion blur post-process effect and Quality Settings toggle due to Unity's implementation causing performance issues for some users
- Split Park/Residential Street into two scenes, significantly improving load times and increasing performance on lower-end devices
- Improved loading screen transitions, mitigating full black screens when loading a new scene or save file
- Increased Sasha run speed for beach prologue
- Increased Mica run speed slightly for exterior and interior locations