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Hollowbody - Third Person Update now live

Headware Games has now updated its survival horror short story Hollowbody, to include a much requested feature - a fully functioning Third Person Mode.

Players can now switch between ‘Classic’ fixed camera mode, and the new ‘Modern’ third person iteration at will from the in-game Options menu. You can check out the new mode in action in the following video…

Hollowbody now has a THIRD PERSON MODE!
https://www.youtube.com/watch?v=xPibHLlrf34

Alongside the new camera system, the update brings with it a bunch of optimisations, improvements and balances. The full patch notes can be found below.

Hollowbody Patch 9 Notes

  • Added Third Person Camera
  • Added controller rumble support
  • Added unique camera transitions for Third Person Mode
  • Added camera zoom via aim button for Third Person Mode
  • Improved camera transitions for First Person Mode
  • Improved lock-on targeting in First Person Mode
  • Improved enemy AI and player detection for all enemy types
  • Increased Lurker movement speed and detection radius
  • Improved navigation and attack logic for Hound enemy type
  • Reduced core revolver ammo pickup from 6 bullets to 4
  • Replaced second melee animation when using Makeshift Axe
  • Reduced enemy collision size when colliding with player, mitigating instances of enemies blocking player in tight corridors
  • Character Controller rotation moved to fixed update in tank controls and camera relative controls, mitigating stutter when turning
  • Improved character movement and turning when using Classic (camera relative) controls
  • Removed targeting reticule when playing in first or third person mode
  • Removed delay and animation before restoring player control when using Repair Spray
  • Fixed persistent issue with run toggle unreliability
  • Adjusted trigger for nightmare sequence in Sewers
  • Fixed issue with cursor appearing when using keyboard or controller in menus
  • Locked mouse pointer to screen centre when game window is focussed
  • Various visual fixes and modifications to accommodate Third and First Person modes
  • Fixed issue with black image for autosave graphic in Sewers
  • Removed red overlay for save game thumbnail screenshots
  • Removed motion blur post-process effect and Quality Settings toggle due to Unity's implementation causing performance issues for some users
  • Split Park/Residential Street into two scenes, significantly improving load times and increasing performance on lower-end devices
  • Improved loading screen transitions, mitigating full black screens when loading a new scene or save file
  • Increased Sasha run speed for beach prologue
  • Increased Mica run speed slightly for exterior and interior locations