SEVILLE, SPAIN - April 15, 2025. Indie studio QUICKFIRE GAMES has today announced that Prelude Dark Pain is coming to Kickstarter on April 29, 2025. The Tactical RPG is set in a dark fantasy world and aims to release into Early Access next year. The studio has also revealed that Japanese composer Kumi Tanioka (Final Fantasy Crystal Chronicles, Minecraft) is scoring the soundtrack. Alongside the Kickstarter campaign, the developers have revealed the first gameplay trailer.
Watch the Kickstarter Reveal Trailer here
Prelude Dark Pain invites tactic and strategy fans to join a group of heroes commanded by local blacksmith Soren. The game will offer more than 20 playable heroes that players can mix and match to form their squad, each of them with unique skills and talents that can be customized and evolved by managing a settlement.
Prelude Dark Pain offers a non-linear dark, fantasy open-world with hand-crafted characters and battlegrounds where Soren and his crew will face dark forces plotting against humanity. The player’s decisions will shape the evolution of this story that involves over 20 nations and cultures and more than 70 different enemies.

“We’re extremely excited to finally announce that our crowdfunding campaign for Prelude Dark Pain is launching very soon”, says Arturo Martín, co-founder of QUICKFIRE GAMES. “We’ve been creating a unique dark fantasy world that aims to offer a deep gameplay experience crafted by classic tactic RPG fans, and we cannot wait to show more in our Kickstarter campaign”.
Players can now register their interest in the Kickstarter campaign here to get notified when the crowdfunding campaign starts, wishlist the game in Steam, and follow QUICKFIRE GAMES on Bluesky, X, and Instagram.
Media assets are available here.
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About QUICKFIRE GAMES
QUICKFIRE GAMES is an indie game studio based in Seville (Spain), now developing our first game: Prelude Dark Pain. The studio was born with the dream of creating the video games that we would love to play, exploring creative mechanics, and bringing new experiences to our players. We want to create projects with a clear, playable, and creative identity, doing what we love the most: developing and creating new worlds for our players.