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AURORA THE WITCH BETWEEN WORLDS BUNNY HOPS ONTO THE RIFT IN PATCH 14.14



Born to a vastayan Bryni tribe, in the Freljordian village Aamu, Aurora grew up with the unique ability to see the veil between the spirit and material realms. Aurora struggled to connect with her peers, instead finding companionship with nearby spirits. Determined to learn more about the spirit realm, Aurora left her village to travel across the Freljord.
 
“I see the spirit realm and material realm simultaneously.”
 
While assisting the region's spirits, she met and befriended a forgotten demigod, Hestrelk (or Haestryr), giving her a new goal: become strong enough to help her friend.
 
ABILITIES:
 

Passive - Spirit Abjuration
 
If Aurora damages an enemy 3 times with her spells and attacks, she will deal magic damage and exorcise a spirit to her, entering Spirit Mode and gaining movement speed and empowering her healing for 3 seconds.
 
For every additional spirit following Aurora, the bonuses from Spirit Mode are increased by 5%.
 

Q - Twofold Hex
 
Fire a blast of cursed energy in a direction, dealing magic damage to enemies hit and marking them with spirit energy.
 
Recast: End the curse, drawing back the spirit energy to herself, dealing magic dealing to enemies passed through.
 

W - Across the Veil
 
Hop in a direction. Upon landing, enter the spirit realm, becoming Invisible and entering Spirit Mode for several seconds.
 
Takedowns on enemy champions reset the cooldown of this ability.
 

E - The Weirding
 
Send out a blast of spirit magic dealing magic damage in an area and slowing them.
 
Aurora will hop backwards slightly on cast.
 

R - Between Worlds
 
Send out a pulse of spirit energy that deals magic damage and slows enemies.
 
The area merges with the spirit realm, granting Aurora an empowered spirit mode, and allowing her to travel from one end of the area to the other.
 
Enemies who try to cross the threshold will take magic damage, be slowed, and be pushed back toward the center of the area.

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